The IK Maul also does all 5 types of damage so you’ll never need to switch weapons either. Resistance wise your IK Barb will be sitting pretty: 90% Cold Resist, 100% Poison Resist, 118% Fire Resist, and 121% Lightning Resist. This build set has a high minimum Strength needed, which also makes this a late-game build. It uses the WW skill for his main attack but relies on the bonuses from the entire IK set. The set gives two 50% damage multiplier buffs which equal out to 125% because they will multiply on each other.A popular sub-build of the WW Barb is the Immortal King Barbarian. Only had like 3h of game time since 2,4 and did 65-66-67-68 with eeze.į/R actually give 125% damage and not 50%. I´m only para 715 but I can at least do Grift 70 quite easily I think with my setup. So you get the same as F/R but with 50% dmg reduction and getting 25% movespeed is also nice.īut since the pros not doing this I guess my math is off somewhere. 25% of the standoff´s 250% dmg inc/per runspeed means 50% more dmg there. That would mean 50% less dmg then F/R but when you have Unity you dont need Esatoric and can replace that with Wreath of lightning and get 25% movespeed. I´ve tried this build with Focus/Restraint and I hate that fact that you need to fish for poisen bosses using Maras.īut what if you use RoRG in cube ofc and then CoE and Unity. I have a question for all of you that know the math stuff in D3. Thank´s Chainer for all your awsome builds. Stat Priority: Str Vit AR Life per Fury. Stat Priority: Str Vit Skill: FC Socket.( 6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% increased damage. Seconds for every 10 Fury you spend with an attack. ( 4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 ( 2) Set: Call of the Ancients last until they die. Increases Call of the Ancients Damage by 45–60 % (Barbarian Only)
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